Breaking Midrange
I am a midrange player by accident. The 100 cards I owned at the time fit the midrange strategy, when I started playing Highlander 2012. Now my cardpool allows me to play almost any deck, be it combo, aggro or control. After my infamous MGM 5 performance (35th Place) with artifact combo I am curious to combine midrange and combo. Partially inspired by the newly released cards.
The Gitrog Monster really is monstrous if it resolves. Combine it with Crucible of Worlds, Fastbond, Courser Of Kruphix and/or Zuran Orb and you most likely win the game. Such card advantage is unseen in Golgari colors.
Dredging Life from the Loam to trigger The Gitrog Monster again for even more value, will be the icing on the cake. Maybe I am already wandering in the Magic Christmas Lands with my golgari friends, and this will never occur, but lets keep the tank running.
Obviously this deck will be in Golgari colors, and have a land theme. Tireless Tracker looks like a value machine in such a deck. Draws cards, lands matter, swings for the win.
Despite Golgari staples like Demonic Tutor, Abrupt Decay I need to thin my deck and add ways to find my combo pieces. Enlightened Tutor is the first choice, since it gets all relevant pieces. Adding white gives the deck the Abzan feel it wants.
Especially Knight of the Reliquary fits perfectly. White also gives us another major piece of the deck: Horizon Canopy. Lets not forget Voice of Resurgence, Quasali Pridemage, Siege Rhino and Restoration Angel. So Abzan it is.
But after building a first Abzan Combo list, the combo didn’t feel reliable enough. The deck was lacking blue. Ponder, Preordain and Brainstorm are perfect for thinning the deck and get relevant cards. But its really Bring to Light, Wargate, and Mystical Tutor that make the choice easy. Plus Tainted Pact is now playable in our Dark Bant Combo Deck.
Once we have infinite mana, draw our deck with the Gitrog Monster + Fastbond + Zuran Orb + Crucible of Worlds, how do we win?
Many Other combo decks use Stroke of Genius to mill the opponent’s deck, but this card doesn’t fit into the midrange part of the deck at all. Instead I will play Profane Command. Its versatility is already strong enough to make it playable in Highlander, but also being a major win condition, makes this card even better.
Here is my final decklist:
Lands
Arid Mesa
Bayou
Bloodstained Mire
Breeding Pool
Celestial Colonnade
Creeping Tar Pit
Flooded Strand
Forest
Gaea’s Cradle
Godless Shrine
Hallowed Fountain
Hissing Quagmire
Horizon Canopy
Island
Karakas
Lumbering Falls
Marsh Flats
Misty Rainforest
Overgrown Tomb
Polluted Delta
Savannah
Scalding Tarn
Scrubland
Shambling Vent
Stirring Wildwood
Temple Garden
Tolaria West
Treetop Village
Tropical Island
Tundra
Underground Sea
Verdant Catacombs
Wasteland
Watery Grave
Windswept Heath
Wooded Foothills
Spells
Abrupt Decay
Brainstorm
Bring to Light
Chain of Vapor
Crop Rotation
Crucible of Worlds
Demonic Tutor
Dig Through Time
Eladamri’s Call
Enlightened Tutor
Fact or Fiction
Fastbond
Green Sun’s Zenith
Inquisition of Kozilek
Jace, the Mind Sculptor
Life from the Loam
Lingering Souls
Mana Drain
Mystical Tutor
Path to Exile
Ponder
Preordain
Profane Command
Serum Visions
Swords to Plowshares
Sylvan Library
Sylvan Scrying
Tainted Pact
Thoughtseize
Traverse the Ulvenwald
Treasure Cruise
Vindicate
Wargate
Worldly Tutor
Yawgmoth’s Will
Zuran Orb
Creatures
Avacyn’s Pilgrim
Baleful Strix
Birds of Paradise
Courser of Kruphix
Deathrite Shaman
Den Protector
Eternal Witness
Fyndhorn Elves
Jace, Vryn’s Prodigy
Knight of the Reliquary
Llanowar Elves
Noble Hierarch
Qasali Pridemage
Reflector Mage
Restoration Angel
Scavenging Ooze
Siege Rhino
Snapcaster Mage
Sylvan Advocate
Sylvan Caryatid
Tasigur, the Golden Fang
The Gitrog Monster
Tireless Tracker
True-Name Nemesis
Vendilion Clique
Voice of Resurgence
The first competetive testing will be at the next FNM in Berlin. Let’s see how it performs. Until next time. Durdle Turtle out.